William Sims Bainbridge, who I mentioned in the last post, says that World of Warcraft is not game. In his words, "World of Warcraft is far more than a game" [pg. 9] Based on a discussion preceeding that remark, one might speculate that he sees it as a virtual world. I would certainly agree with that observation but would also point out that while the term 'game' is limiting, the term 'virtual world' is limiting as well. Second Life, for example, is a virtual world, but it would be a stretch to call it a game. Bainbridge says that WoW is a virtual world that contains games and I would agree with that observation. However, we need a term specifically for virual worlds that contain games to distinguish them from virtual worlds that do not contain games. The term 'game world' comes to mind but is entirely unsatisfying.
This may seem nit picky and it probably is. However, for the purposes of research, it is necessary to define things correctly. There are things that are true of games that are not true of game worlds. There are things that are true of game worlds that are not true of games. There are things that are true of virtual worlds (e.g. Second Life) that are not true of game worlds (e.g. World of Warcraft).
World of Warcraft has features that are not part of other game worlds. For example, there is body of literature (well paperback books) that provide an elaborate backstory and narrative for World of Warcraft. And WoW contains endless symbols, archetypes, and hidden meanings that make it a target of critical study unlike most other examples of the game world genre.
To get back to basics here for a second, when we are doing research on games, video games, game worlds, or whatever, we need precised defined terms that refer to similar objects with similar attributes. Thus far the explosion of possibilities in video games seems to be frustrating all efforts. However, we shall just have to try to stay on top of it.
Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts
Wednesday, April 21, 2010
Friday, January 30, 2009
How Did I Get Here?
Before diving into the substance of this blog, I thought it might be appropriate to explain who I am and how I got to this point. I am a fifty-something professor of information systems. Over the course of my career, I worked for a couple of decades in software development and am well into my second decade as an academic. I have a wide variety of interests although, if I had to nail it down, I would say that my technical interests lie in programming and databases, while my non technical interests lie in philosophy and ethics. I also love to write. Writing, whether it be research, commentary, fiction, or blogs has always been a big part of what I do.
A little less than a year ago, I began to develop a profound interest in video games. I used to play video games in the mid to late 1980's. At the time, I had an original Nintendo and had beaten both Zelda and Link. But, then, I lost interest and didn't play anything for almost two decades. So, what brought me back? Well, it was a circuitous route to say the least.
Late in the Fall of 2006 a colleague of mine mentioned a novel new Internet application called Second Life. At the time I was in one of those ruts that academics get into where you think you know everything and are not interested in anything new that might disabuse you of that notion. But, somewhat reluctantly, I gave Second Life a try. Within a month my delusions of omniscience had been entirely disabused. It did not take me long to see that Second Life was new, different and bursting with future potential. So, I began to study it seriously.
My journey through Second Life is a story in itself, but lest I begin digressing, I will leave that story untold. Suffice it to say that while studying Second Life I read Edward Castronova's book on Synthentic Worlds and was astonished to see that he barely mentioned Second Life, focusing instead on massively muliplayer online role player games like Everquest and Ultima Online. So, for the sake of completenes in my research, I decided that should explore these synthetic worlds. And, I have to say, I was very reluctant at first to get into all this.
After some failed attempts to find something I liked, I finally got around to World of Warcraft. It was rough going at first, but I stuck with it. Finally, I began to like it. Then I began to REALLY like it. I started reading books and articles both scholarly and popular press on video games. I began to play on a regular, some might say compulsvie, basis. I started writing an introductory guide to World of Warcraft. I started encorporating virtual worlds and video games into my classes. I started blogging about virtual worlds and video games. And now, here I am. I no longer see myself as a database guy. I am on my way to being a virtual world and video game guy. And somehow, it feels really right.
A little less than a year ago, I began to develop a profound interest in video games. I used to play video games in the mid to late 1980's. At the time, I had an original Nintendo and had beaten both Zelda and Link. But, then, I lost interest and didn't play anything for almost two decades. So, what brought me back? Well, it was a circuitous route to say the least.
Late in the Fall of 2006 a colleague of mine mentioned a novel new Internet application called Second Life. At the time I was in one of those ruts that academics get into where you think you know everything and are not interested in anything new that might disabuse you of that notion. But, somewhat reluctantly, I gave Second Life a try. Within a month my delusions of omniscience had been entirely disabused. It did not take me long to see that Second Life was new, different and bursting with future potential. So, I began to study it seriously.
My journey through Second Life is a story in itself, but lest I begin digressing, I will leave that story untold. Suffice it to say that while studying Second Life I read Edward Castronova's book on Synthentic Worlds and was astonished to see that he barely mentioned Second Life, focusing instead on massively muliplayer online role player games like Everquest and Ultima Online. So, for the sake of completenes in my research, I decided that should explore these synthetic worlds. And, I have to say, I was very reluctant at first to get into all this.
After some failed attempts to find something I liked, I finally got around to World of Warcraft. It was rough going at first, but I stuck with it. Finally, I began to like it. Then I began to REALLY like it. I started reading books and articles both scholarly and popular press on video games. I began to play on a regular, some might say compulsvie, basis. I started writing an introductory guide to World of Warcraft. I started encorporating virtual worlds and video games into my classes. I started blogging about virtual worlds and video games. And now, here I am. I no longer see myself as a database guy. I am on my way to being a virtual world and video game guy. And somehow, it feels really right.
Subscribe to:
Posts (Atom)
