Suits' definition that playing a game is a "voluntary attempt to overcome unnecessary obstacles." seems like a pretty good one. It seems to capture the essence of what playing a game is all about. But we are far from done. For example, it appears that a game is an object of play but not the same thing as play. Can you play something that is not a game. Can a game be experienced through anything other than play. What is the difference between work and play? Can a game be work?
Taking this a step further we can ask - if a game is a "voluntary attempt to overcome unnecessary obstacles" how do those obstacles arise? Why would anybody attempt to overcome them? It seems that these obstacles arise from the fact that the game has a goal and a set of rules for achieving that goal. But there are lots of things that have goals and rules which are not games. For example, in your career, your goal may be to get to the top and one of the rules is that you can't just shoot everyone to get there. So, is your career a game?
And why would anyone engage in a game. Clearly, in your career plan, you are pursuing it for very tangible rewards - more pay, more prestige, a bigger office, whatever. And yet in the game it is merely the satisfaction of winning. Is there something inherently satisfying about playing a game that is a reward in and of itself. If we play games for their own sake while we always work for the sake of something else, doesn't that make playing games a superior activity?
The more questions we answer, the more questions arise. Sigh! This is the essence of the project of knowledge. We merely become more and more aware of how much we do not know. Socrates was referred to as the wisest man alive by the Oracle at Delphi. He responded by saying that his wisdom was derived from the fact that he realized how little he knew. But, don't reach for the hemlock yet. We will return to Suits in a little more depth and try to get a little more structure on our concept of a game.
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