Showing posts with label survival skills. Show all posts
Showing posts with label survival skills. Show all posts

Wednesday, September 16, 2009

Developing Your Virtues

In the last post, I mentioned Aristotle's claim that happiness is the only goal that we seek as an end in itself. In this post, I will take that a step further and discuss Aristotle's view on how happiness is actually achieved.

Aristotle saw each person as possessing unique talents. These talents are your virtues. This comes from the fact that Aristotle used the term "arete" which is translated some times as excellence and some times as virtue. I prefer the word excellence rather than virtue because virtue has a connotation of moral goodness where as excellence is more suggestive of something that you are good at. The key to happiness, according to Aristotle is to develop your virtues or, in simpler terms, become better at things that you are good at.

This is almost common sense if you think about it. People who are good at music enjoy playing music. People who are good at sports enjoy playing sports. People who are good at academics enjoy studying and learning. Similarly, people who are not good at sports, for example, do not enjoy them.

This can also be understood from an evolutionary perspective. If a person is good at something and they develop that talent, then they are more likely to survive as long as that talent has some survival value. This mechanism was discussed earlier. If people are rewarded by pleasurable experience for pursuing things they are good at, they are more likely to pursue those things. If the pursuit of those things has evolutionary advantage, then the pleasurable reward also has evolutionary advantage.

So, over eons of evolution, the enjoyment of pursuing one's virtues has evolutionary value. The enjoyment also has evolutionary value. And hence we enjoy doing things we are good at and becoming better at things we are good at makes us happy.

Wednesday, June 10, 2009

Serious Play

I am not ready to say categorically that all play develops skills which historically have had survival value. For example, one may play to reduce stress or overcome boredom. In this case the play may only have distraction value. At the same time, I am not willing to go out on a limb and say that there are instances of play that do not develop skills that historically have had survival value. Instead, I am going to step around this problem by defining 'serious play' as those instances of play that develop such skills. It may be that all play is serious. Or it may turn out that there are instances of play that are not serious. But, I am trying to get to the core of the concept of games here, not play. So I need the idea of serious play.

It should also be pointed out that serious play is inherently satisfying. Nature, or perhaps evolution, has provided us with a reward for rehearing these skills and that reward is a pleasant feeling that we refer to as fun. So, we practice these skills because the practice is an end in itself as far as the individual is concerned.

Bernard Suits points out that games have a goal of some kind and this goal can usually be accomplished much more efficiently if the rules of the game are not followed. For example, if the goal in poker is to acquire money, then one could acquire the money just as well by clubbing the opponent over the head and taking it. But the rules of poker do not allow that. In fact, at one point, Suits points out that a key characteristic of a game is the pursuit of a goal via inefficient means.

Why would somebody pursue a goal via inefficient means? The answer, I believe, is that the pursuit of the goal via inefficient means constitutes serious play. As serious play, it, in turn, produces fun; and, of course, skills that historically have had survival value.

Suits goes into much more detail regarding the concept of games and I would strongly urge anyone who is interested in this to give it a read. However, Suits is examining the landscape of games while I am trying to come of with a definition that will be useful in understanding the construction of games. So my purpose is not to come up with a definition that covers all current instances of games. Rather my purpose is to come up with a definition that allows us to create new instances and apply that constructive process to new applications.

So a tentative definition of a game might be that it consists of a goal which must be pursued according to a set of rules and that the pursuit of that goal according to that set of rules constitutes serious play.

Wednesday, June 3, 2009

Man the Rehearser

I think I may have tried to set aside the concepts of play and fun a little too quickly. Why is play fun? I think there is an important reason for this and this reason is also important in understanding games. Think back to the puppies playing on the floor. They are rehearsing skills that will become important when they are adults. The play fighting they engage in is preparation for real fighting later. Now, granted, they are probably not going to encounter any life threatening struggles with other animals on my living room rug. But nature selected animals int he past who were good fighters and evolution does not change course just because my living room is a safe environment.

Taking a step back from this we can see how animals who practiced important survival skills would be more likely to survive. Further, we can see that animals who derived pleasure from practicing survival skills would be more likely to practice them and hence more likely to survive. Taking this to its conclusion we can see how natural selection would favor animals who found play to be fun. This argument could stand a little fleshing out. But, the sketch, I believe, makes the point.

In the case of humans, the necessary survival skills would include not only survival skills like wrestling with siblings, but would also include cognitive skills such as planning, problem solving, strategizing, and coordinating. Early humans did not have the advantages of speed, power, claws, teeth or other weapons that other animals had. There advantage, or at least one of their advantages, was the cultivation and application of the above skills.

So, incorporating the argument from the previous paragraph, we can see how early humans who derived pleasure in practicing these skills would have a higher chance of survival. Over time the adaptation 'derives fun from play' would become a species characteristic.

There is probably some survival value in all things we do for fun. However, I am sticking to play. Play is fun because it allows us to enjoy the rehearsal of skills that historically have provided survival value. Not all play is games, but games represent a special kind of play; a special kind of rehearsal. Understanding games as a special kind of rehearsal helps us to understand the nature of games and that understanding can, in turn, be applied to other things we need to such as work and education. But, once again, I am getting ahead of myself. Next time I will look at games as a special kind of play; a special kind of rehearsal.