Showing posts with label lusory attitude. Show all posts
Showing posts with label lusory attitude. Show all posts

Wednesday, May 19, 2010

Internal Structure of a Game

I want to take a cut at the internal structure of a game to provide some vocabulary for discussing aspects of a game and to provide some distinctions between a game of some of the related phenomena.

First, a game must have a deciding factor. The deciding factor determines who, if anyone, has won the game. For example, in Chess, the deciding factor is having a King in Check. In football, it is the team with the most points. In golf, it is the person with the least points. There may or may not be constraints on the deciding factor. In football, for example, there is a time limit whereas in many games there is not.

Second, if the deciding factor is numeric, the game must have goals which are both complete units of activity and ways to accumulate points. So, scoring in football, getting a ball in a hole in golf, or exposing your winning hand in poker would be examples of goals.

On the way to achieving a goal there may be objectives the satisfaction of which helps you to achieve the goal but for which you do not get points. You may get credit for objectives in game statistics. But, the satisfaction of the objective does not contribute to the deciding factor.
Depending on the complexity of the game there may be subobjectives which are smaller problems that must be solved in order to achieve an objective.

There may be contratints on how goals or objectives are achieved.

And, to borrow a term from Suits, there is a 'lusory attitude'. The point of playing the game is the inherent satisfaction one achieves through playing a game. That is, the point of the game is the game itself. So, if one is playing professional poker to earn their livelihood, it would no longer be a game under this defintion. There is an element of practicing for real life that makes a game a game. As soon as it is no longer practice but actually is real life, it is no longer game.

Those are my thoughts for now. I may change some of this as I figure out more about it.

Wednesday, March 10, 2010

World of Warcraft and the Lusory Attitude

Bernard Suit defines a lusory attitude as a player's willingness to accept the rules of a game as a means of pursuing the goals of the game in order to maximize one's enjoyment. Consider a simple example. Let's say that a running back in football has broken away from the line and is running down the field in pursuit of a touch down. Let's say, further, that one tackler stands between him and the goal. He may change direction to avoid he player. He may fake a change of direction. He may plow right into the tackle and attempt to overpower him. These are all acceptable options within the game of football. It would not do, however, to have a sniper in the stands pick off the tackle with a well placed shot from a high powered rifle. For, under these conditions, even if the runner managed to cross the goal line it would not be considered a touchdown. Any number of other silly examples could also illustrate this point. In checkers, one could glue their checkers to the board to prevent their opponent from taking them. In golf one could carry their ball to the hole and drop it in. However, games have rules that we must follow in order to achieve the goals of the game and if we do not follow those rules we are not playing that game. Further, if we are not playing that game we are not enjoying the experience of playing that game.

I have noticed, in World of Warcraft, that the lusory attitude varies considerably from one player to the next. Different players are actually playing very different games. In the case of some players, they are not playing a game at all. And these varying lusory attitudes reflect, I believe, very different game experiences. So, I thought over the next few posts, I would explore this.