Saturday, March 12, 2011
A Theory of Fun
I just finished reading A Theory of Fun for Game Design by Raph Koster. It is a truly astonishing piece of work. I read it as an academic who reads a lot of research. I read it as a practitioner who is interested in game design. And I read it as a video game player who is just interested in playing for fun. Amazingly, it strikes chords at all levels. It is deceptively simple to read but tackles some of the most profound philosophical and psychological questions surrounding this emerging technology. I will not try to repeat any of the many insights about games that Koster provides as anything I say will just take away from the clarity of what he has said. But, I will offer one rather profound quote: "Games are powerful tools for good - they rewire people's brains, just like books and movies and music.". I would only add that the potential of games for rewiring is even greater than that of their predecessors. That is really it in a nutshell. Think about it.
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