Tuesday, March 1, 2011

The Player's Side of the Social Contract

The player's side of the social contract in a game is by far the easiest. So, I am going to address that first. The player's primary responsibility is to buy into the lusory goals. That is, they should play the game as it is supposed to be played. There may be prior economic requirements such as having to buy the game or subscribe to it. But, prior economic requirements are not part of the social contract of the game. It does bear mentioning, however, that the rewards derived from the game should justify the prior economic requirements or nobody is going to want to play it. But, that is an economic issue, not a game issue.

If the player does not fully buy into the lusory goals of the game there are three levels of penalty. The first level is that they simply do not derive satisfaction from playing the game. Imagine a person playing the outfield in a baseball game who thinks to their self "This is a silly game. Grown men hitting a ball and running around bases" It is unlikely they will enjoy the game. However, as long as their failure to buy in does not affect the other players, the penalty is limited to their lack of enjoyment. In a video game the player must attempt to learn the game and must attempt to improve at it or the satisfaction of playing the game will elude them.

Some violation of the game sphere is tolerated as long as it does not affect the enjoyment of others. In a baseball game, for example, a player may wave at an acquaintance in the stands. In a multi-person video game a player might carry on a conversation unrelated to the game in public chat.   This is tolerated to a different extent in different games.

If a failure to buy into the lusory goals does begin to affect the enjoyment of others, the second level of  penalty is social. The members of the team of the player who was waiving at friends in the stands might ask him to pay attention to the game and frown on his socializing. If a video game player misbehaves, he might be muted in chat, criticized by fellow players, or not asked to join teams for raids. The player still gets to play, but the social aspect of the game, to the extent that there are any, are diminished.

Finally, if the indiscretions of a player begin to seriously impact the enjoyment of other players they might be ejected and banned from the game. That is, they will not be allowed to play because their failure to buy into the lusory goals is so severe that is makes it difficult for other players who did buy into the lusory goals to derive the enjoyment they are seeking.

So, advice to the player is simple. Play the game as it is supposed to be played. If you do not derive enjoyment from it, then find another game. If you seek enjoyment by interfering with others who have bought into the lusory goals, you might be ejected or banned.

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