Wednesday, July 28, 2010

What's So Annoying? Ralai Quests

Ralai Quests (or 'Running Around Like an Idiot' Quests) are really annoying. These come in two distinct varieties. But before I get into that, I should say that I am a systematic and methodical person. I like to do things in an orderly way and I like to see progress in what I am doing. I think most people are like this although, perhaps, not as extreme as I am. I realize that there is an element of disorder inherent in WoW because different players will choose to pursue quests in a different order for a variety of reasons. So, some element of randomness and disorder is inherent in a dynamic game such as this. I have no qualms with that. It is when unnecessary chaos is added for no particular purpose that I find it annoying.

There are numerous quests such as The Missing Diplomat or the Legend of Stalvan that force you to run from place to place talking with different NPCs or collecting various items. These are some of the bigger ones but there are dozens of little ones where X tells you to talk to Y, Y tells you to talk to Z. And Z tells you to talk to X again. Further, X,Y and Z are all in the same area. What is the point in that? Quests should be designed to teach you something about the game or give you a reward of some kind that enhances your play experience. Most of the time, especially on the larger Ralai Quests, the effort is way out of proportion to the effort required. One might try to argue that Ralai Quests force players to see more of the game than they would otherwise and this is a valid claim. However, if the goal to to get players to see more of the game this has be be about the most lame way to do it.

The second kind of Ralai Quest is a dungeon with windy passages all of which look the same or very similar. The Den in Stonetalon is a good example of this. This quest is an unqualified disaster. There is no systematic way to explore the dungeon and even if you have done it many times, as I have, you cannot apply what you learned from previous runs to the current run. I don't expect a series of signs pointing to the quest object. But I do expect that I can reasonably figure out where I need to go. After all, there should be a logic to the game and as you acquire more experience, you should be better at figuring things out.

Even if you can't figure it out you should be able to systematically go through the dungeon. Having different passages and different levels that are indistinguishable is either laziness or perversity on the part of the designers. If they made them look the same because it was too much effort to make them look different then it is just laziness. If they enjoy frustrating their account holders to the point where they drop the quest in frustration and bail out with the hearthstone then it is just perversity.

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