Wednesday, November 25, 2009

Video Games and Flow

This digression into World of Warcraft was intended to show how a video game in general and World of Warcraft in particular can be seen as a flow experience. This connection explains why there are so many video game addicts, why the video game industry is growing so fast, and why we should think about using video game models in the design of work and education. I would like to elaborate more on this idea but I took a break from World of Warcraft to write this entry and I really would like to get back to it.

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