Wednesday, October 28, 2009

World of Warcraft:: The Ergonomics of Class

The second decision that the player new to World of Warcraft must make, after they choose a race, is what class they would like to be. Classes define capabilities - strength and weaknesses. Not all races have the same classes so the choice of race will place some constraints on the choice of class. For example, Gnomes and Undead cannot be hunters, while Night Elves and Trolls cannot be Paladins. Nonetheless, each race has a good selection of classes. The races are fairly matched and, to the credit of the designers at Blizzard, the classes are fairly matched as well.

But, fairly matched and equal is not the same. The capabilities of each class can vary widely. The warrior, for example, has great armour and it difficult to kill. In WoW slang, the warrior is refered to as a tank. But, in fighting, he has to be up close to his opponent and hack away. This can get really tedious at times. The hunter, by way of comparison, has less armor and is easier to kill. But the hunter can stand back at a safe distance and shoot at his opponents. Some classes (such as Preist, Paladin and Shama) have healing capabilities and can heal themselves or others. Magical classes such as Mage or Warlock can hurl spells from a distance which is similar to the hunter's shooting. But, the can also cast weakening spells.

Unlike races, it does make a difference which class you choose as it will impact your play. Even though they are relatively fairly matched in capabilities, different players will prefer playing different classes. And your preference of class may well change over time.

I called this article The Ergonomics of Class because you can think of the classes as job designs. Different things are required and each different class brings different capabilities to the table. Just like in an organization where a wide variety of requirements need to be met by a wide variety of job designs, a guild or raiding team cannot consist of a single set of skills. A diverse team is much more likely to be successful.

This workplace analogy can be carried a step further in terms of organizational dynamics. Aside from being a fun game, we can learn a lot about team dynamic from studying the dynamics of teams in World of Warcraft. In order to achieve success in raids, the team must be careful chosen, carefully managed, and work in synchronous harmony. This is a tall order in Wow just like it is a tall order in the workplace.

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