Aristotle's view of universals was quite different from Plato's. Instead of relying on an immaterial World of the Forms, the ever practical Aristotle said that universals are formed simply by grouping things with the same attributes. Initially this seems to solve the problem of universals. Categories may not exist in the world, but things and their attributes do. So, if we just create categories from things with common attributes we are out of the woods as far as the problem of universals goes. Or, so it may seem.
If we try to define the attributes that all games have in common we begin to see how naive this position really is. In fact, Locke, Hume and Wittgenstein will carry this perspective to the point where it seems like knowledge is impossible. And Wittgenstein will use the case of game in particular to show this. Aristotle's approach seems to work pretty well on natural objects like plants and animals. And this makes sense, when you think about it, because, presumably, these things evolved from common ancestors by developing new attributes that distinguished them. Organizing them into categories and even taxonomies is largely an exercise in mapping out their evolutionary changes.
But, not all categories involve natural objects. In fact, most categories involve artificial objects (like games). And artificial objects do not have the benefit of natural evolution to sort them into categories. Unfortunately, Aristotle is leading us down the path to destruction with this view. And the aforementioned great minds will escort us the rest of the way.
But, before we dismiss Aristotle and his wayward ways, we need to consider the fact that he offered a different perspective which will put us back on the path to understanding. This is he notion of teleology which give us great purchase in understanding artificial objects. And that we will take up next.
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